Mining Game Strategy
The Cointiply Mining Game is no longer available. People made too much money off of it.
Needless to say, Cointiply is still paying, but one has to work a bit harder for the money.
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New Miner Advice:
What to do first?
This will introduce you to the basics of the mining game and how it operates.
For beginners, the best building to start off with purchasing is the cheapest, a Carrier Depot (CD) at 200 coins. It has the highest percentage return (about a 65% gain every 4 months!). You won't earn any coins at first with purchasing a CD. It takes a 34 MP (mining power) mine to produce a coin per hour. A CD only has 2 MP. Every 100 coins you spend gives you 1 extra MP (2 extra MP if you are at 200% efficiency -- more info on that below). Don't worry about your mine at first. Focus on collecting coins. See my coin earning tips on the new miner advice continued page. The game does take time and dedication It took me about 4 months to have a mine that produces about $6 a day (roughly $2 in profit).
Should you build another building or keep upgrading the Carrier Depot? I would keep upgrading this building because you may want to reserve your other mine spots for more expensive buildings. I go over some more advanced building strategies below on this page.
What to do with gems as a new miner? In order for your mine to produce coins, you will need to earn gems to maintain its efficiency. Each 1% worth of efficiency can be purchased for 100 gems + your MP divided by 1000. However, for beginning miners, it does not make sense to spend gems to keep a mine efficient that isn't earning coins. The easiest way to earn gems is claiming them every hour by visiting the mining game page and clicking the pink claim gem button and then your mine building. One can either save them to use when your mine becomes large enough to justify spending them or go to the marketplace and sell them to get coins quicker. To find out when to start maintaining your mine efficiency, follow the link below:
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Building Return and Total Profit Calculator:
Purpose of the calculator is to answer what building should I buy. Buildings vary in amount of return and percentage return. This calculator makes these details clear.
Building Return on Investment (ROI) Calculator Details:
- Compares maxed out buildings total return (profit) and percent return.
- Uses actual building life expectancy data (from a formula determined by @John) based on the weighted average duration (life expectancy) of all levels
- Profit is displayed in two ways:
1. One life period (assuming no rebuild), roughly averaging 80 to 119 days.
2. Annual (Yearly) profit assuming continual rebuilding as needed for a year.
- Profit displayed subtracts out all initial investments, efficiency costs, and rebuild costs.
- One can alter gem to coin ratio to see different theoretical returns.
- One can also input their Maintenance Hanger level to see how it will affect results.
Click links below the image to run the calculator. The image is a 15 GpC result.
Building Strategy Based on Analysis:
Here are a few observations and strategies one can develop based on analysis of the table:
1. No building is "best". Carrier Depot has highest percentage ROI, but Headquarters has the highest profit. Here are some proposed game strategies:
Strategy A "Small Guy": For those that want a mine that returns the most money for minimal effort investing in a Carrier Depot or Type X building would be a good strategy. Why? Percent return will always be the highest for these buildings. I would prefer Type X, as it has 20% more MP (mining power) with only a minimal loss in % return. Yearly Profit Estimate: $4750 for 9 - Type X buildings at 15 GpC.
Strategy B "Middle Bro": So you want to make a lot of money, but don't want to invest your life on this site? I would suggest building refineries. For less than 1/2 the effort of building a Headquarters, one can get over half the same return. Sure, ROI on refineries is less than other buildings, but not sharply and the profit is more (except the HQ). Yearly Profit Estimate: $7079 for 9 - Refineries at 15 GpC.
Strategy C "Go Big": When you factor in rebuilds, the Headquarters (HQ) is less far off in terms of % return than you would expect. It still requires the most work to maintain the same profit stream. Don't expect to make a fortune either. Yearly Profit Estimate: $13,696 for 9 - HQs at 15 GpC.
Strategy D "High Hopes": The good thing is you are never locked into a single building. For someone starting out, you may want to start small, as it will help you grow the fastest. To get even more return, spread your upgrades across multiple buildings, as the MP of a level affects its return. You may come to a realization that it is tough to maintain 9 small buildings, and stop there. You can always start transitioning to mid-level buildings or "Go Big" when the time comes.
2. Should I buy a Maintenance Hanger? In nearly all situations no. The coins you put in a MH would make you more coins if you put them in a mine even after rebuilding. You could then buy the gems that you would have saved and then much more.You lose 27 MP (54 MP at 200% efficiency) for each MH level you build. It only makes sense if you are not wanting to build your mine up further and want to have a discount to maintain it and would be too lazy to go and buy gems in the Marketplace.
3. Should I rebuild my expired buildings / levels? If you can rebuild at a discount from building from scratch, which it seems to be almost certainly the case, then it is an easy decision to rebuild. Rebuilding is a discount if the cost in gems to rebuild is cheaper than buying new. This is when you can get gems cheaper than 9 gems per coin (GpC) either by earning or purchase on the Marketplace, since it costs 900 gems per MP to rebuild or per 100 coins. Thus, 9 gems per coin is the no discount price for rebuilding. Rebuilding makes your return on investment jump exorbitantly. Even at 10 GpC, your ROI increases by about 11%. Earn gems to rebuild at 18 GpC rate will increase your investment return 100%!
If you have pre-update (before August 7, 2018) levels, these levels are at a disadvantage because they are combined and so have shorter duration (often only 75 days duration compared to the life period average listed in the table above) and so less ROI. If possible, I would choose to phase these out and replace the MP with longer duration higher ROI levels.
When to rebuild? Cointiply allows you to rebuild early on a prorated basis. For example, if you only used half of your total days on your buildings lifespan, it will cost only half the gems to rebuild. This is nice in that you can rebuild anytime without having to worry about your buildings expiring.
However, once per day at 24 hours after your initial build or last rebuild of that level Cointiply adjusts the current rebuild rate to the current level's run time and then rounds up to the next full percentage as needed. Because of this, if you rebuild at the wrong time of the day, you may be sacrificing up to a day's worth of production. Once you rebuild, you could instantly rebuild another full day's worth because of this rounding, which would be a waste of gems to do! By rebuilding as close to the expiration date as possible, the smaller this effect and possible loss due to rounding will become.
The current Gem to Coin rate does not matter when rebuilding. It just affects the rate you earn at.
How does the Gem per Coin ratio work?
The current Gem per Coin rate (GpC) can be found by clicking on "Your Mine" and then "Gems".
If you are in "Gem Mode" on the website, the GpC rate indicates how many gems you will receive for every one coin worth of earnings. For the mining game, 9 GpC is fair value since gems are used for rebuilding your mine, and for every 100 coins or 1 MP of mine, it takes 900 gems to rebuild.
When first instituted on the website, the GpC was about 60 gems per coin. It then proceeded to go down all the way to a low around 7 GpC before bouncing back up to the current high around 25 GpC, but why does it fluctuate like this?
The GpC rate is determined by an equation that is based on two primary factors dealing with supply and demand of gems:
1. The gems held by other miners alters supply. The gem rate dropped from 50 to 7 primarily because miners kept hoarding gems as they prepared for the first rebuild. When miners "spent" gems to rebuild their mines, this created an increase in supply and so the GpC value also increased (10/12 above).
2. Increasing site wide active mining power (MP) increases the gem supply, which results in a higher (cheaper) GpC rate. The amount of gems available will grow with the increased MP in the mining game. This allows Cointiply to expand and grow as more people become involved in the mining game. However, if a large miner decides to sell his mine, the MP could drop, and so will the GpC rate. This means less gems in circulation and a more expensive (lower) GpC rate.
First, if you don't know, you can toggle between earning Gems site-wide and earning coins site-wide from the mining game section of the page and clicking on "Gems". The pink slider shows that I am in gem mode. Here you can also see the Current Gem Rate, which is a critical number to keep track of. This shows you how many gems that you get for every one coin worth of earnings. Why the rate fluctuates is explained above.
Even if you don't want to invest your time in the mining game, you can still greatly increase your earnings on Cointiply (often doubling them) by earning gems at the right time and selling them in the Marketplace.
To answer when you should be in coin or gem mode, you need to compare the Current Gem Rate to the cheapest prices that people list gems at in the Marketplace.
Strategy 1 "Quick Profit" - For those that don't need gems but want extra profit, be in gem mode if the Current Gem Rate is higher (and so cheaper) than the price the Gems are selling for in the market.
The further the spread between these two numbers the more you make. For example, if the Market has a going gem rate per coin (GpC) of 12 and the Current Gem Earning Rate is 24, you double your money by selling them at the market! Visit my calculator page for a marketplace calculator. If you price them right, gems sell fast.
Strategy 2 "Gem Hoarder" - If you have a mine, you will need to rebuild, and you will need lots of gems. 900 per MP (at 100% efficiency). You also need them to maintain efficiency at 200% at all times.
Be in gem mode if:
- You don't have enough gems to maintain 200% efficiency constantly with the Auto Spend tab on to spend gems each hour to keep your mine producing its maximum amount of coins.
- The GpC earning rate is higher than the GpC market rate. Even if you have surplus gems that you don't need for rebuilding, you may as well sell them, get more coins, and put them in a mine to grow bigger.
When to consider not being in gem mode:
- The GpC earning rate is about equal to the market place price for gems within 1 GpC. Here it depends on if you want to save up for rebuilding or grow your mine quicker. You may not think selling gems is worth the effort at this point. This is still about a 10% profit at a 1 GpC difference though.
When to not be in Gem mode:
- If the GpC ratio ever reaches less than 9 GpC, it is cheaper to replace your mine rather than rebuild. The market likely will still be above 9 GpC, so you could jearn coins and buy cheaper from the market.
- Anytime the GpC earning rate is less than the market rate, you may as well earn coins and buy gems from market as you have need.
Sorry, not all pages are created yet. Check back for more analysis coming soon...
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